Remove RT and tweaked ascent profile

This commit is contained in:
2026-06-07 01:41:03 -07:00
parent a314cdaa62
commit ef8ae9e9cc
2 changed files with 66 additions and 25 deletions
+5 -5
View File
@@ -1,6 +1,6 @@
wait until ship:unpacked.
if addons:RT:hasKSCConnection(ship) {
runPath("0:/scripts/basic.ks").
} else {
print "No connection to the KSC".
}
runPath("0:/scripts/basic.ks").
//if addons:RT:hasKSCConnection(ship) {
//} else {
// print "No connection to the KSC".
//}
+61 -20
View File
@@ -13,6 +13,47 @@ function signedHeading {
return mod(hdg + 360, 360).
}
function gravityTurn {
parameter targetHeading.
set tarSteer to heading(targetHeading, 90).
lock steering to tarSteer.
until ship:velocity:surface:mag >= 100 {
set tarSteer to heading(targetHeading, 90 - (ship:velocity:surface:mag / 20)).
wait 0.
}
// lock steering to the target heading, but account for drift, and the pitch
// of the surface normal vector
lock calculatedHeading to mod(targetHeading + 2 * (targetHeading - signedHeading()) + 360, 360).
lock steering to heading(
calculatedHeading,
max(5, 90 - vAng(up:vector, ship:srfprograde:vector))
).
print "Locked steering to surface prograde pitch and target heading".
}
// function structuredAscent {
// parameter targetHeading.
// set tarSteer to heading(targetHeading, 90).
// lock steering to tarSteer.
// until ship:velocity:surface:mag >= 100 {
// set tarSteer to heading(targetHeading, 90 - (ship:velocity:surface:mag / 10)).
// wait 0.
// }
// // lock steering to the target heading, but account for drift, and the pitch
// // of the surface normal vector
// lock calculatedHeading to mod(targetHeading + 2 * (targetHeading - signedHeading()) + 360, 360).
// lock steering to heading(
// calculatedHeading,
// max(5, 90 - vAng(up:vector, ship:srfprograde:vector))
// ).
// print "Locked steering to surface prograde pitch and target heading".
// }
function basicAscent {
parameter targetHeading is 90, targetAltitude is 80000.
@@ -40,22 +81,7 @@ function basicAscent {
return true.
}.
// initial pitch-over
set tarSteer to heading(targetHeading, 90).
lock steering to tarSteer.
until ship:velocity:surface:mag >= 100 {
set tarSteer to heading(targetHeading, 90 - (ship:velocity:surface:mag / 10)).
wait 0.
}
// lock steering to the target heading, but account for drift, and the pitch
// of the surface normal vector
lock calculatedHeading to mod(targetHeading + 2 * (targetHeading - signedHeading()) + 360, 360).
lock steering to heading(
calculatedHeading,
max(5, 90 - vAng(up:vector, ship:srfprograde:vector))
).
print "Locked steering to surface prograde pitch and target heading".
gravityTurn(targetHeading).
when ship:q < 0.01 then {
for f in fairings {
@@ -69,16 +95,31 @@ function basicAscent {
panels on.
radiators on.
for a in antennas {
set m to a:getmodule("ModuleRTAntenna").
if m:hasevent("activate") m:doevent("activate").
if m:getfield("target") = "no-target" m:setfield("target", "Mission Control").
set m to a:getmodule("ModuleDeployableAntenna").
if m:hasevent("extend antenna") m:doevent("extend antenna").
}
}
// try to limit the throttle to get a good ascent
set ascentPID to pidLoop(1/30, 0, 0, 0.1, 1).
set ascentPID:setpoint to 60.
set ascentThrottle to 1.
lock throttle to ascentThrottle.
lock pitchAngle to 90 - vAng(up:vector, ship:prograde:vector).
until ship:apoapsis >= targetAltitude or pitchAngle < 10 {
set ascentThrottle to ascentPID:update(time:seconds, eta:apoapsis).
}
// we're pitched down so much we might as well just burn
if ship:apoapsis < targetAltitude {
lock throttle to 1.
wait until ship:apoapsis >= targetAltitude.
}
// coast to apoapsis
wait until ship:apoapsis >= targetAltitude.
unlock calculatedHeading.
unlock pitchAngle.
lock steering to ship:prograde.
lock throttle to 0.